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Coin Rubbing Card Game

Making adding money fun with a coin rubbing card game.

  • Grade 2
    Grade 3
    Grade 4
  • Multiple Lesson Periods
  • Directions

    1. Students create a money card game to practice adding money while playing a game with classmates.
    2. Students can work in small groups or individually. Each student or group will need 1 quarter, 1 nickel, 1 dime, and 1 penny.
    3. Students use Crayola® Scissors to cut out 3x3 inch squares (7.6cm x 7.6cm) out of white paper. Thinner paper like computer paper works best. Each card game will have 20 cards.
    4. Students will rub coins on 10 cards. To make a rubbing of a coin, have students place the coin under the paper square. Take a sharpened Crayola® Colored Pencil and gently rub the colored tip over the coin until the coin design appears. Students can have one coin or multiple coins on the cards.
    5. Tip: Younger students may want to use the same color for each coin. Older students can mix up the coin colors.
    6. On the other 10 cards, students write cent values on one side with a Crayola Marker. For example: 28¢, 15¢, 84¢.
    7. Decorate the playing cards using Crayola Colored Pencils and Markers. It’s best to use different colors to decorate the coin cards and the value cards.
    8. To play the game, students make a pile of value cards with the value face down. The coin cards are placed face down in a messy pile. Turn over a value card to reveal the cent amount that the students need to reach. Then, students take turns picking coin cards. The first student who adds up to the cent amount on the value card wins.
  • Standards

    LA: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade level topics and texts, building on others’ ideas and expressing their own clearly.

    MATH: Represent and solve problems involving addition and subtraction.

    MATH: Understand place value.

    MATH: Use place value understanding and properties of operations to add and subtract.

    MATH: Use place value understanding and properties of operations to perform multi-digit arithmetic.

    VA: Students will initiate making works of art and design by experimenting, imagining and identifying content.

  • Adaptations

    Enhance the lesson plan to include subtraction, multiplication, greater than and less than, and division of money.

    Students can act as mentors to students in 2nd grade by creating the card game and playing with younger students.

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  • Creativity.
  • Capacity.
  • Collaboration.
  • Change.
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